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A Very Fast Census-Based Stereo Matching Implementation on a Graphics Processing Unit

机译:在图形处理单元上的基于人口普查的基于人口普查的立体声匹配实现

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In this paper a very fast graphics processing unit implementation of a local, census-correlation-based stereo matching algorithm is presented. In comparison to absolute or squared difference correlation techniques, the census transform is computational more expensive which led to the motivation of a GPU-based implementation. Due to the parallel architecture of modern graphics cards, complex algorithms can be executed very efficiently. Thus, this work deals with the question how to use a GPU for high speed and high quality stereo matching. The proposed implementation achieves 75.7 fps at an image resolution of 640 × 480 and a disparity search range of 50 on a NVIDIA GeForce GTX 280 graphics card.
机译:在本文中,呈现了一个非常快的图形处理单元实现,基于普遍的基于人口普查的立体声匹配算法。与绝对或平方差异相关技术相比,人口普查变换是计算更昂贵,其导致了基于GPU的实现的动机。由于现代图形卡的并行架构,复杂的算法可以非常有效地执行。因此,这项工作涉及如何使用GPU进行高速和高质量立体匹配的问题。拟议的实施实现了75.7 FPS,在640×480的图像分辨率下实现了75.7个FP,并且在NVIDIA GeForce GTX 280显卡中的50个差异搜索范围。

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