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Architecture and mobile application with augmented reality, visualizing videos and 3d objects in museums

机译:建筑和移动应用程序,具有增强现实,可视化视频和博物馆的3D对象

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This research presents an architecture and a mobile application with augmented reality (MAR), called MARHN, solving the problem of lack of information in a museum, since objects can be visualized both in videos and in three-dimensional objects. We report the development process and the functionality of the application, to find that the application is clear and easy to use. A field study of Natural History Museum of Lima visitors (n = 45) shows that the MARHN application generates satisfaction and ease to learn more about museum objects. The research also discusses the theoretical implications of other applications of AR (Augmented Reality), to use them as a model and improve.
机译:本研究介绍了一个架构和具有增强现实(MAR)的移动应用程序,称为Marhn,解决博物馆中缺乏信息的问题,因为对象可以在视频和三维对象中可视化。我们报告了应用程序的开发过程和功能,发现应用程序清晰易用。利马游客自然历史博物馆的田野研究(n = 45)表明,Marhn应用程序会产生满意度,并简易了解有关博物馆对象的更多信息。该研究还讨论了AR(增强现实)的其他应用,将它们作为模型和改进的理论影响。

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