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Can You Hear the Player Experience? A Pipeline for Automated Sentiment Analysis of Player Speech

机译:你能听到玩家体验吗?一种用于玩家语音的自动感分析的管道

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This paper presents the ongoing work on a technological pipeline to automate the recording and analysis of player speech data in the evaluation of player experience. The pipeline generates a heatmap that visualizes where the players in the virtual environment have made positive, negative, and neutral statements. Moreover, the heatmap provides spatiotemporal information of in-game events, as well as interactive features like filters and modifiers. We describe how the pipeline is set up for the Unity game engine, how we implemented the sentiment classification module as well as the visualization of the tracked data. Concluding, we define goals for further development.
机译:本文介绍了技术管道的持续工作,以自动化玩家语音数据在评估玩家体验中的记录和分析。管道生成热图,可视化虚拟环境中的玩家已经做出了正,负面和中立陈述。此外,Heatmap提供了游戏内事件的时空信息,以及滤波器和修饰符等互动功能。我们描述了如何为统一游戏引擎设置管道,我们如何实现情绪分类模块以及跟踪数据的可视化。结论,我们定义了进一步发展的目标。

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