首页> 外文会议>IEEE Conference on Games >Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech
【24h】

Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech

机译:您能听到播放器的体验吗?自动进行播放器语音情感分析的管道

获取原文

摘要

This paper presents the ongoing work on a technological pipeline to automate the recording and analysis of player speech data in the evaluation of player experience. The pipeline generates a heatmap that visualizes where the players in the virtual environment have made positive, negative, and neutral statements. Moreover, the heatmap provides spatiotemporal information of in-game events, as well as interactive features like filters and modifiers. We describe how the pipeline is set up for the Unity game engine, how we implemented the sentiment classification module as well as the visualization of the tracked data. Concluding, we define goals for further development.
机译:本文介绍了正在进行的工作流程,以在评估玩家体验时自动记录和分析玩家语音数据。管道会生成一个热图,以可视化方式显示虚拟环境中参与者在哪里做出正面,负面和中立的声明。此外,热图还提供游戏中事件的时空信息,以及诸如过滤器和修改器之类的交互功能。我们描述了如何为Unity游戏引擎设置管道,如何实现情感分类模块以及跟踪数据的可视化。最后,我们确定了进一步发展的目标。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号