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Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning

机译:语言游戏:解决多壳基础推理中的词汇问题

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The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and maintaining translation protocols between distributed case bases poses a serious challenge to CBR developers. In this paper, we situate CBR as a flexible problem-solving strategy that relies on several heterogeneous knowledge containers. We introduce a technique called language games to solve the interoperability issue. Our technique has two phases. The first is an eager learning phase where case bases communicate to build a shared indexing lexicon of similar cases in the distributed network. The second is the problem-solving phase where, using the distributed index, a case base can quickly consult external case bases if the local solution is insufficient. We provide a detailed description of our approach and demonstrate its effectiveness using an evaluation on a real data set from the tourism domain.
机译:异构案例代表的问题造成了实现现实生活多壳基础推理(MCBR)系统的主要障碍。在分布式案例基础之间发展和维护翻译协议的知识开销对CBR开发人员构成了严峻挑战。在本文中,我们将CBR视为灵活的解决策略,依赖于多种异构知识集装箱。我们介绍一种称为语言游戏的技术来解决互操作性问题。我们的技术有两个阶段。第一个是渴望的学习阶段,其中案例基础通信以在分布式网络中构建类似情况的共享索引词典。第二个是解决问题的阶段,如果本地解决方案不足,则使用分布式索引,案例基础可以快速咨询外部案例基础。我们提供了对我们方法的详细描述,并使用来自旅游域的真实数据的评估来展示其有效性。

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