The present invention is a technology for providing a foreign language learning application through game content through a user terminal (smart phone, tablet, PC, etc.), and presenting a foreign language word and a meaning based on a preset language provided by the application together, but using a foreign language alphabet. It is not a passive method of simply learning to write and listen repeatedly, but by enhancing'entertainment' and'participant woman' and presenting it through a self-directed game interface where the user himself becomes the subject and actively participates in the game and learns. Can provide. In addition, by providing iterative learning based on the Ebbinghaus forgetting curve, it is possible to provide an application that maximizes the effect of learning by repeatedly providing a word that has been encountered so as not to forget it.
展开▼