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Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game

机译:分析多平台游戏中的可玩性:水果忍者游戏的案例研究

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Video games offer new perspectives for discussions and studies on user experience, which results in a change of the relevant terms in the context of gaming; replacing 'usability' with 'playability' and 'user experience' (UX) with 'player experience' (PX). PX can be inspected in various gaming platforms, which present diverse interaction methods through different peripherals, consequently uncovering the complex nature of video games. Therefore, it is critical to understand the nature of PX through user research. However, limited number of studies investigated PX and playability in detail in order to create an analysis framework for entertainment systems by referring to former UX and usability methodologies. Majority of those studies presented a set of playability heuristics on theoretical basis, which still required to be tested through empirical research in various gaming platforms. In this context, this study focuses on the qualitative analysis of multi-platform PX through a proposed playability heuristics framework derived from relevant literature. This study aims to test the proposed framework in a multi-platform game setting and thus seek ways to contribute to the establishment of a new comprehensive analysis framework to understand multiplatform PX. For this purpose, a qualitative multi-method study based on game platform diversity is designed to measure player experience with 8 users in two different gaming platforms which is based on mobile and full body gesture based interaction. Besides revealing the effect of "On-Screen" elements on PX such as game interface, mechanics and gameplay, the study also presents promising findings for the effect of "Off-Screen" aspects such as the environmental and social factors.
机译:视频游戏提供了对用户体验的讨论和研究的新视角,这导致游戏背景下的相关术语的变化;用“可玩性”和“用户体验”(UX)替换“可用性”和“播放器体验”(PX)。可以在各种游戏平台中检查PX,这些平台通过不同的外围设备呈现不同的交互方法,从而揭示了视频游戏的复杂性质。因此,通过用户研究了解PX的性质至关重要。然而,有限的研究详细研究了PX和可玩性,以便通过参考前UX和可用方法来为娱乐系统创建分析框架。这些研究中的大多数研究介绍了一系列关于理论基础的可播放性启发式,这仍然需要通过各种游戏平台的实证研究进行测试。在这种情况下,本研究侧重于通过源自相关文献的提出的播放性启发式框架来定义对多平台PX的定性分析。本研究旨在测试多平台游戏设置中提出的框架,从而寻求建立新的综合分析框架来了解多平台PX的方法。为此目的,基于游戏平台多样性的定性多方法研究旨在测量两个不同游戏平台中的8个用户的玩家体验,这是基于移动和全身手势的基于互动的。除了揭示“屏幕”元素对PX的影响,如游戏界面,力学和游戏,研究还为“屏幕”等方面等环境和社会因素的影响提供了有希望的结果。

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