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Elo, I Love You Won't You Tell Me Your K

机译:elo,我爱你,你不会告诉我你的k

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Elo is a rating schema used for tracking player level in individual and, sometimes, team sports, most notably - in chess. Also, it has found use in the area of tracking learner proficiency. Similar to the 1PL IRT (Rasch), Elo rating schema could be extended to serve the most demanding needs of learner skill tracking. Elo's advantage is that it has fewer parameters. However, the computational efficiency side of the search for the best-fitting values of these parameters is rarely discussed. In this paper, we are focusing on questions of implementing Elo and a gradient-based approach to find optimal values of its parameters. Also, we compare several variants of Elo to learning modeling approaches like Bayesian Knowledge Tracing. Our results show that the use of analytical gradients results in computational and, sometimes, statistical fit improvements on small and large datasets alike.
机译:ELO是一个用于跟踪个人的播放器级别的评级模式,有时候,最符合人物的运动员,最值得注意的是 - 国际象棋。此外,它已发现在跟踪学习者熟练程度的领域。类似于1PL IRT(RASCH),可以扩展ELO评级架构以服务于最苛刻的学习者技能跟踪需求。 ELO的优势在于,参数较少。然而,很少讨论搜索这些参数的最佳值的计算效率方面。在本文中,我们专注于实现ELO的问题和基于梯度的方法,以找到其参数的最佳值。此外,我们比较ELO的几种变体来学习贝叶斯知识追踪等思考的建模方法。我们的研究结果表明,使用分析梯度导致计算,有时会对小型数据集进行统计拟合改进。

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