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Coordinating Defender Path Planning for Optimal Target-Attacker-Defender Game

机译:协调捍卫者路径规划,以获得最佳目标攻击者 - 后卫游戏

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We present a path planning problem involving two vehicles cooperatively traveling in adversarial environment. The first vehicle is the lead vehicle and its path is prescribed to accomplish a certain mission, and there exists multiple attackers along this path. The second vehicle is a defender that travels with the lead vehicle, and it is responsible to protect the lead vehicle from the attackers, should the attackers attempt to engage with the lead vehicle. The defender launches defender missile to intercept the attackers before it reaches the lead vehicle. The defender and lead vehicle cooperate to maximize the distance between the lead vehicle and the point of interception, while the attacker tries to minimize this distance. This sub problem is modeled as a Target-Attacker-Defender (TAD) differential game. We aim to generate a path for the defender, such that if the TAD game is played at any point along the path, the defender should be optimally positioned to maximize the terminal separation distance. We reduce this problem to a discrete space, and pose it as a shortest path problem on a graph, the solution of which gives the discrete optimal path for the defender.
机译:我们目前涉及两路车在对抗环境协同传播的路径规划问题。第一辆车是导致车辆及其路径规定完成一定的任务,并且存在沿着这条道路多个攻击者。第二车辆与前方车辆行驶的后卫,并负责保护前车从攻击者,应袭击者试图与前方车辆参与。辩护人发射导弹后卫拦截到达前方车辆的攻击之前。这位后卫并导致车辆配合,最大限度地发挥带头车辆拦截点之间的距离,而攻击者试图减少这种距离。这个子问题被建模为目标 - 攻击者后卫(TAD)差动游戏。我们的目标是产生用于后卫,使得如果TAD游戏在沿着路径的任何点播放,则防守者应当最佳地定位以最大化终端分离距离的路径。我们减少这种问题的离散空间,并提出它作为一个图的最短路径问题,它的解决给出了后卫离散最优路径。

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