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A Rhythm-Based Game for Stroke Rehabilitation

机译:基于节奏的中风康复游戏

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摘要

This paper describes the design and development of rhythm-based music game technology to support upper arm rehabilitation following a stroke. The potential benefit of game technology for patient rehabilitation is well established. However, there is a significant gap in research incorporating research into Rhythmic Auditory Cueing (RAC), the practice of synchronising rehabilitation movements with a periodic rhythm. This paper describes the design and development of a prototype game system which incorporates RAC, using music as the rhythmic stimulus. The system can cater for a range of impairments and provide metrics to monitor user performance and progress. The design and operation of the game system algorithms are discussed in detail, focusing on issues surrounding player interaction, rhythm synchronisation and the performance metrics gathered during game play.
机译:本文介绍了基于节奏的音乐游戏技术的设计和开发,以支持中风后上臂的康复。游戏技术对患者康复的潜在好处已得到公认。但是,在将节奏听觉提示(RAC)(将康复运动与周期性节奏同步)的研究纳入研究的过程中,存在很大的差距。本文介绍了结合了RAC的原型游戏系统的设计和开发,该系统使用音乐作为有节奏的刺激。该系统可以解决一系列损害,并提供指标来监视用户的性能和进度。详细讨论了游戏系统算法的设计和操作,重点是围绕玩家交互,节奏同步以及在游戏过程中收集的性能指标的问题。

著录项

  • 来源
    《 》|2019年|249-256|共8页
  • 会议地点 York(GB)
  • 作者

    Edward Averell; Don Knox;

  • 作者单位

    Glasgow Caledonian University Glasgow Scotland;

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  • 原文格式 PDF
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