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Point Cloud Glue: Constraining simulations using the Procrustes transform

机译:点云胶水:使用Procrustes变换约束模拟

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In physical simulation, it is frequently useful to define constraints between deformable objects, ensuring that one object follows another. Existing techniques for enforcing these constraints define the relationship between the objects using barycentric coordinates, a linear combination of vertices. While simple to implement and understand, barycentric coordinates have one important drawback: for stability, weights must be non-negative, which limits the types of constraints that can be defined. We introduce the Point Cloud Glue, which uses the nearest fit rigid rotation (the Procrustes transform) to the deformable object's particles. Our key contribution is to demonstrate that we can differentiate through this minimization in a numerically stable manner, allowing our method to be used in many constrained dynamics systems including those based on bindings/embeddings and those based on Lagrange multipliers. We demonstrate the flexibility of our method through several examples.
机译:在物理仿真中,定义可变形物体之间的约束通常有用,确保一个对象遵循另一个对象。用于执行这些约束的现有技术定义了使用重心坐标的对象之间的关系,顶点的线性组合。虽然易于实施和理解,但重心坐标具有一个重要的缺点:对于稳定性,重量必须是非负的,这限制了可以定义的约束的类型。我们介绍了点云胶水,它使用最近的刚性刚性旋转(PROCRUSTES TRANSFORM)到可变形物体的粒子。我们的主要贡献是证明我们可以以数值稳定的方式通过这种最小化来区分,允许我们的方法用于许多受约束的动态系统,包括基于绑定/嵌入器的那些,基于拉格朗日乘法器。我们通过几个例子展示了我们方法的灵活性。

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