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Brief Announcement: Network Formation Games Can Give Rise to Realistic Networks

机译:简介:网络形成游戏可以产生现实网络

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The purpose of network formation games is to give a game-theoretical tool which can effectively explain the topoiogicsl properties (clustering, degree distribution, small world property) and the emergence of Internet-like complex networks in an incentive centered economical fashion. In the influential book of the subject , the development of an incentive-oriented and endogenous model of network formation, that would generate more heterogeneous and realistic networks, is still attributed as an exciting open challenge. Although more recently several studies recovered realistic clustering and degree distribution by encoding these properties into the cost functions of the players, these still qualify as exogeneous models. In this paper, we define a network formation game in which realistic topologies naturally emerge as equilibrium networks, without enforcing topological concerns in the cost functions. Inspired by the wealth of studies concerning greedy search processes in networks, we define a modified game where players are placed in a metric space and, instead of the usual shortest path metric, we use the length of greedy paths as the measure of communication cost between players. We also present some preliminary results.
机译:网络形成游戏的目的是提供一个游戏理论工具,可以有效地解释Topoiogicsl属性(聚类,学位分布,小世界财产),并以激励为中心的经济时尚的互联网形式复杂网络的出现。在主题的有影响力的书中,发展激励和内源性网络形成模型,这将产生更加异构和现实的网络,仍然被称为令人兴奋的开放挑战。虽然最近几个研究通过将这些属性编码为玩家的成本函数来恢复逼真的聚类和程度分布,但这些仍然有资格作为异质模型。在本文中,我们定义了一种网络形成游戏,其中逼真的拓扑自然地作为平衡网络出现,而不需要在成本函数中实施拓扑问题。灵感灵感来自关于网络中贪婪的搜索过程的大量研究,我们定义了一个修改的游戏,其中玩家被放置在公制空间中,而不是通常的最短路径度量,我们使用贪婪路径的长度作为通信成本的测量玩家。我们还提出了一些初步结果。

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