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Network game system, network game server device, network game terminal device, information processing method, and information processing program
Network game system, network game server device, network game terminal device, information processing method, and information processing program
Disclosed is a network game system in which a time lag is adjusted, using game terminal type information such as its ID number. A network game server comprises a lag adjusting program and a database to be referenced to execute the lag adjusting program. On the network, data from game terminals is transmitted in packets to the network game server where concentrated management is made of all packet data as user information. Different transmission time lags predetermined for the product types of the game terminals that are expected to connect to the server are stored into the database beforehand. When the server receives packet data from a terminal device having an EUI-64 identifier, the appropriate transmission time lag is read, based on the identifying information.
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