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NETWORK GAME SYSTEM, GAME SERVER SYSTEM, CLIENT SYSTEM, NETWORK GAME PROCESSING METHOD, PROGRAM, AND RECORDING MEDIUM
NETWORK GAME SYSTEM, GAME SERVER SYSTEM, CLIENT SYSTEM, NETWORK GAME PROCESSING METHOD, PROGRAM, AND RECORDING MEDIUM
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机译:网络游戏系统,游戏服务器系统,客户端系统,网络游戏处理方法,程序和记录介质
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摘要
PROBLEM TO BE SOLVED: To prevent a network response related to the response of a game server from being lowered.;SOLUTION: A flag information managing part 102 of a game server 100 manages a flag presenting the information on a player character (PC) corresponding to requests generated during the proceedings of a network game from a plurality of clients (communication terminals) 200A, 200B and 200C and, when only information tied to the flag under management is transmitted to the clients (communication terminals) 200A, 200B and 200C by a flag information transmitting part 103, on the side of the clients (communication terminals) 200A, 200B and 200C, a CD-ROM drive 208 is controlled by a control part 201 corresponding to the tied information to reproduce required information from a CD-ROM 221.;COPYRIGHT: (C)2003,JPO
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