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A Report on Animation Assignment in Graphic Science Education

机译:图形科学教育中动画作业报告

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摘要

In Osaka City University, Graphic Science Education has been located not as an entrance of drawing and designing exercise but as design language education constructed by knowledge and technique which facilitate intelligible communication making good use of figures and drawings. From academic year 2006, number of lecture units in half year increased 1 unit in Osaka City university. Making use of the unit, we secured 3 units for animation exercise and introduced geometry CG art for further understanding about parametric control method in POV-Ray. Due to these change, we decided to regard animation work as compulsory assignment. Comparing to GUI interface CG modeler, it is difficult to construct animation with parametric modeler like POV-Ray. As users have to consider relationship of parameters and produced image manually with parametric CG modeler in return for vast possibility of animation idea. Students submitted a lot of type of animation works. And almost all students evaluated CG animation as "interesting" exercise comparing to other topics. In this paper, the content of the subject and submitted animation works is introduced. And the comparison analysis between result of class evaluation for animation and that for other topics is discussed.
机译:在大阪市大学,图形科学教育一直不是绘画和设计练习的入口,而是通过知识和技术构成的设计语言教育,便于可理解的沟通充分利用数字和图纸。从2006年学年开始,大阪市大学半年的讲座单位数量增加1个单位。利用该单位,我们为动画锻炼提供了3个单位,并引入了几何CG艺术,以进一步了解POV射线中的参数控制方法。由于这些变化,我们决定将动画工作视为强制性任务。与GUI接口CG Modeler相比,很难用像pov-ray这样的参数建模器构造动画。由于用户必须考虑参数的关系并用参数CG Modeler手动产生图像,以返回动画想法的巨大可能性。学生提交了大量的动画作品。几乎所有学生都会评估CG动画作为与其他主题相比的“有趣”的运动。在本文中,介绍了主题和提交的动画工程的内容。讨论了动画类别评估结果与其他主题之间的比较分析。

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