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A Report on Animation Assignment in Graphic Science Education

机译:图形科学教育中的动画作业报告

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In Osaka City University, Graphic Science Education has been located not as an entrance of drawing and designing exercise but as design language education constructed by knowledge and technique which facilitate intelligible communication making good use of figures and drawings. From academic year 2006, number of lecture units in half year increased 1 unit in Osaka City university. Making use of the unit, we secured 3 units for animation exercise and introduced geometry CG art for further understanding about parametric control method in POV-Ray. Due to these change, we decided to regard animation work as compulsory assignment. Comparing to GUI interface CG modeler, it is difficult to construct animation with parametric modeler like POV-Ray. As users have to consider relationship of parameters and produced image manually with parametric CG modeler in return for vast possibility of animation idea. Students submitted a lot of type of animation works. And almost all students evaluated CG animation as 'interesting' exercise comparing to other topics. In this paper, the content of the subject and submitted animation works is introduced. And the comparison analysis between result of class evaluation for animation and that for other topics is discussed.
机译:在大阪市立大学中,图形科学教育不是作为绘图和设计练习的入口,而是作为通过知识和技术构建的设计语言教育,这种语言和知识有助于利用图形和绘图进行清晰的交流。从2006年度起,大阪市立大学的半年授课数增加了1学分。利用该单元,我们获得了3个用于动画练习的单元,并引入了几何CG艺术,以进一步了解POV-Ray中的参数控制方法。由于这些变化,我们决定将动画工作作为必修课。与GUI界面CG建模器相比,使用POV-Ray这样的参数化建模器很难构造动画。由于用户不得不考虑参数的关系以及使用参数CG建模器手动生成的图像,以换取动画创意的巨大可能性。学生们提交了很多类型的动画作品。与其他主题相比,几乎所有学生都将CG动画视为“有趣”的练习。本文介绍了主题和提交的动画作品的内容。并讨论了动画课评估结果与其他主题课评估结果之间的比较分析。

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