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Mock games

机译:模拟游戏

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摘要

In this paper we identify and characterize, in theory and by design example, a new genre of pervasive play for tweens that lies on the border between play and game, called mock games. The objective is to design digital support for more or less structured playfulness among preteen children, primarily girls, in a way that emphasizes humor, friendly battle and identity construction. The method used is a combination of a review of a number of theories of games and play and a field study into the social reality of children's playful activities. Based on these two investigations we characterize mock games as a genre and show that it is not covered well by any one of the reviewed theories, taking into account both social and technical aspects. Then we present a design example of such a system, DARE! We conclude by discussing ethical issues and set goals for future research.
机译:在本文中,我们在理论上和设计例子中识别和表征,为播放和游戏之间的边界呈现的新型普遍存器的新类型,称为模拟游戏。目的是在Preteen Childs,主要是女孩,以一种强调幽默,友好的战斗和身份建设的方式设计数字支持。所使用的方法是对许多游戏理论的审查以及对儿童娱乐活动的社会现实的审查以及野外研究的组合。根据这两项调查,我们将模拟游戏作为一种类型的嘲笑游戏表明,任何一个审查的理论都没有得到很好的审查理论,同时考虑到社会和技术方面。然后我们介绍了这样一个系统的设计示例,敢!我们通过讨论道德问题并设定未来研究的目标来结束。

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