首页> 外文会议>IEEE Conference on Systems, Process Control >Implementation of EOG mouse using Learning Vector Quantization and EOG-feature based methods
【24h】

Implementation of EOG mouse using Learning Vector Quantization and EOG-feature based methods

机译:使用学习矢量量化和基于EOG鼠标的EOG鼠标的实现

获取原文

摘要

It is difficult for patients with severe physical disabilities to communicate with others, such as amyotrophic lateral sclerosis and serious paraplegia. Owing to the illness in which they lost their limb motor function and language function, they cannot move even their muscles except eye. In order to provide an efficient means of communication for those patients, in this paper we proposed a system that uses EOG-feature based methods and Learning Vector Quantization algorithm to recognize eye motions. According to the recognition results, we use API (application programming interface) to control cursor movements. The recognition part consists of four steps. First, we measure EOG signals by every 1.8 seconds. Next, we make a judge whether eye motion subsists in the 1.8 seconds EOG data, if any, we extract the data of each motion from the 1.8 seconds EOG data. After that we use Fast Fourier Transform to obtain the frequency features of the extracted motion. Finally we use Learning Vector Quantization network and characteristics of EOG features at each motion to recognize eye motions. The LVQ network is trained beforehand. In this paper we recognized motions of rolling eye upward, rolling downward, rolling left, rolling right, blink and diagonal eye motions which contain rolling up-left, rolling up-right, rolling down-left, rolling down-right (the angle of the diagonal motion is 45°) and blink string of three times motion. 8 directions motions correspond to 8 directions cursor movement in this system. We regard blink motion as invalid signal and define blink string motions as double click action. Using this system we have obtained a high recognition accuracy of eye motions (The average correct detection rate on each subject was 97.8%, 97.6% and 92.7%). This EOG Mouse interface would be used as a means of communication to help those patients as ALS.
机译:严重身体残疾的患者难以与他人沟通,例如肌营养的外侧硬化和严重的截瘫。由于它们失去了肢体电机功能和语言功能的疾病,除了眼睛之外,它们也不能移动它们的肌肉。为了为这些患者提供有效的通信手段,本文提出了一种使用基于EOG特征的方法和学习矢量量化算法来识别眼部运动的系统。根据识别结果,我们使用API​​(应用程序编程接口)来控制光标移动。识别部分由四个步骤组成。首先,我们每1.8秒测量EOG信号。接下来,我们制作一个判断eye动作是否在1.8秒EOG数据中的EYE运动,如果有的话,我们从1.8秒EOG数据中提取每个运动的数据。之后我们使用快速傅里叶变换来获得提取的运动的频率特征。最后,我们使用学习矢量量化网络和每个运动中的Eog特征的特征来识别眼睛运动。 LVQ网络预先培训。在本文中,我们将滚动眼向上的动作,向下滚动,滚动,滚动右侧,滚动和对角眼运动,这些滚动向上滚动,向右滚动,滚动向下滚动(角度对角线运动是45°),闪烁三次运动串。 8方向运动对应于该系统中的8个方向光标运动。我们将闪烁的动作视为无效信号,并将闪烁字符串动作定义为双击操作。使用该系统,我们获得了高识别精度的眼睛运动(每个受试者的平均正确检测率为97.8%,97.6%和92.7%)。这种EOG鼠标界面将被用作沟通手段,以帮助这些患者作为ALS。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号