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A survey on 3D-LUT performance in 10-bit and 12-bit HDR BT.2100 PQ

机译:关于10位和12位HDR BT.2100 PQ中3D-LUT性能的调查

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In the cinema industry, during production and post-production, the use of 3D-LUTs has been proven to be a flexible and fast solution to perform color transformations, or to give a particular look to a captured scene. Unfortunately, the dimension of the 3D-LUT is limited by the available space in processing hardware, so there must be a tradeoff between the precision of the transformation (to avoid visual artefacts such as banding), and the space required to store it. Nowadays professional equipment, but also commercial televisions, are able to display gamuts wider than DCI-P3 with higher dynamic range. The new standard for HDR television is now ITU-BT.2100 [11], which has a color gamut that is almost double the size of Rec.709. Our aim was to determine the required minimum size of a 3D-LUT in the ITU-BT.2100 color conversion which avoids unnecessary visual artefacts. We defined a metric, mean3std, to use as the JND threshold allowing us to determine when an image is free of visible artifacts due to 3D-LUT interpolation error. — Tetrahedral interpolation outperformed all other interpolations for both SDR and HDR applications. It can achieve the same quality of the Trilinear interpolation using a 3D-LUT 20% to 25% smaller on average. The widely used Trilinear interpolation generated the largest errors among the tested images. In 10-bit SDR, in order to achieve unnoticeable interpolation errors using the trilinear interpolation method, a 3D-LUT larger than 41×41×41 is necessary. However, using tetrahedral interpolation a 31×31×31 3D-LUT is sufficient. In 12-bit HDR, in order to achieve unnoticeable interpolation errors, a 3D-LUT larger than 72×72×72, is required while a 3D-LUT size of 55×55×55 is sufficient if using the tetrahedral interpolation. The saturated and dark images resulted in a much larger minimum size 3D-LUT to achieve a JND<1 pointing to the possibility that IC
机译:在电影行业中,在制作和后期制作期间,已证明3D-LUT的使用是一种灵活而快速的解决方案,可以执行色彩转换或为捕获的场景赋予特定的外观。不幸的是,3D-LUT的尺寸受到处理硬件中可用空间的限制,因此必须在变换的精度(避免出现诸如条纹之类的视觉假象)和存储它的空间之间进行权衡。如今,专业设备以及商用电视都可以显示比DCI-P3更宽的色域,并具有更高的动态范围。 HDR电视的新标准现在是ITU-BT.2100 [11],其色域几乎是Rec.709的两倍。我们的目标是确定ITU-BT.2100颜色转换中3D-LUT所需的最小尺寸,从而避免不必要的视觉伪像。我们定义了一个均值3std指标,作为JND阈值,使我们能够确定何时由于3D-LUT插值误差而导致图像中没有可见的伪像。 —在SDR和HDR应用程序中,四面体插值均优于所有其他插值。使用平均缩小20%到25%的3D-LUT,可以达到三线性插值的相同质量。广泛使用的Trilinear插值法在测试图像中产生最大的误差。在10位SDR中,为了使用三线性插值方法实现不明显的插值错误,必须使用大于41×41×41的3D-LUT。但是,使用四面体插值,一个31×31×31 3D-LUT就足够了。在12位HDR中,为了实现不明显的插值错误,需要大于72×72×72的3D-LUT,而如果使用四面体插值,则55×55×55的3D-LUT大小就足够了。饱和和深色图像会导致更大的最小尺寸3D-LUT达到JND <1,这表明IC有可能

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