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Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy

机译:图形风格对VR支持心理治疗情绪状态的影响

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Several medical domains investigated Virtual Reality (VR) as a supporting technology for teaching and training of novices and experts. In psychotherapy, VR has been identified also as a promising treatment instrument. This paper presents a study on VR assisted psychotherapy, evaluating the effects of graphical styles on emotional states of N=74 subjects. Assessed data has been used to first statistically check, if the presented VR-scenes can create a positive emotional effect, here relaxation. In addition, we examined the difference of changes of the emotional state with respect to two different graphical styles, both being typical for state-of-the-art video games. One of these styles is supposed to render highly realistic scenes at high computational costs. The second style has been deliberately chosen, to present an alternative requiring low performance devices such as mobile phones on wireless VR devices. As a third research target, we surveyed the difference of measured effects with respect to technical background knowledge of subjects. The study has been set up as a pre-study acquiring healthy students as subjects instead of patients suffering from psychological disorders.
机译:几个医疗领域将虚拟现实(VR)视为用于教学和培训新手和专家的支持技术。在心理治疗中,VR也被确定为有前途的处理仪器。本文提出了对VR辅助心理治疗的研究,评估图形风格对N = 74个科目情绪状态的影响。如果呈现的VR场景可以造成积极情绪效果,则评估数据已被用来首先统计检查,这里放松。此外,我们研究了与两种不同的图形风格相对于两种不同的图形样式的变化差异,这两者都是典型的最先进的视频游戏。其中一个风格应该以高计算成本呈现高度现实的场景。已经故意选择了第二种风格,以提供需要低性能设备(如无线VR设备)的低性能设备的替代方案。作为第三个研究目标,我们调查了对受试者技术背景知识的测量效果的差异。该研究已被设立为一个预先研究的健康学生,作为受试者,而不是患有心理疾病的患者。

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