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Pathomon: A Social Augmented Reality Serious Game

机译:Pathomon:一个社会增强现实严肃的比赛

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摘要

The release of Pokémon GO attracted a huge player base ranging from children to adults, thereby establishing augmented reality (AR) on the mass market. In this paper, we present Pathomon, a social AR serious game which combines the location-based game mechanics of Pokémon GO with the benefits of using AR in a serious context. We describe the concept of the game which is based on cooperatively scanning QR codes, enabling the players to work together towards their common goal of eradicating viruses in their environment, while at the same time acquiring knowledge about these viruses. Furthermore, we present a first user study suggesting favorable results with respect to game experience, yet indicating room for improvement concerning the social game aspects. Finally, we outline the opportunity of the game to serve as a starting point for the development of a more versatile social AR platform capable of including arbitrary contents beyond the context of virus infections.
机译:神奇宝贝的发布吸引了一个巨大的球员基地,从儿童到成年人,从而在大众市场上建立增强现实(AR)。在本文中,我们展示了一个社交ar严肃的游戏,它结合了神奇宝贝的基于位置的游戏机制在严肃的背景下使用了使用AR的益处。我们描述了基于协同扫描QR码的游戏的概念,使玩家能够共同努力,朝着他们在环境中消除病毒的共同目标,同时获取关于这些病毒的知识。此外,我们提出了一个关于游戏经验的有利结果的第一个用户学习,但表明有关社交游戏方面的改善空间。最后,我们概述了游戏的机会,作为开发一个能够在病毒感染的背景下包括任意内容的更多功能的社交AR平台的起点。

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