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Social games and different generations: A heuristic evaluation of Candy Crush Saga

机译:社交游戏和不同的代:糖果粉碎的启发式评估

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This paper presents the results of a heuristic evaluation of Candy Crush Saga, considering Usability, Playability, Accessibility and Sociability categories and with a special focus on the game adaptation to different generations and to intergenerational interactions and communication. The heuristic inspection was performed by 16 evaluators and was based in a model with 4 inspection categories and a total of 57 heuristics. Results suggest that improvements can be made and the game is only partially adapted to different generations.
机译:本文介绍了对糖果粉碎传奇的启发式评估结果,考虑到可用性,可玩性,可访问性和社交性类别,并特别关注对不同几代的游戏适应以及代际相互作用和沟通。启发式检验由16名评估员进行,并以4个检查类别的模型为基础,共有57个启发式机制。结果表明,可以进行改进,并且游戏仅部分适应不同的代。

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