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Evaluation of mobile games with playability heuristic evaluation system

机译:评估移动游戏与播放性启发式评估系统

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Heuristics evaluation is proved to be an efficient and effective method for inspecting usability of application software and game. However, it is reported in literature that negative usability results may cause failure to the product. In large projects usability evaluation in time consuming and due to time constraints project may fail. There is a need of improving method of conducting heuristic evaluation. Therefore, a motivation is raised to improve the method of conducting heuristic evaluation by automation the process. An automated heuristics evaluation tool empower users to focus on inspecting more usability problems within time constraints and reduce manual efforts. In this study, a playability heuristic evaluation system (PHES) is designed and developed to automate the process of conducting heuristics evaluation for games. To ensure the functionality of this systems, several tests were conducted. The results of this study advocates that with the help of playability heuristic evaluation system (PHES) more playability problems can be identified with in short time.
机译:事实证明,启发式评估是一种考虑应用软件和游戏可用性的有效有效的方法。但是,在文献中报告了负可用性结果可能导致产品失败。在大型项目中,耗时和由于时间限制项目的可用性评估可能会失败。需要提高进行启发式评估的方法。因此,提高了动机以改善通过自动化进程进行启发式评估的方法。自动启发式评估工具授权用户专注于在时间限制范围内检查更多的可用性问题并减少手动努力。在这项研究中,设计并开发了一种可播放的启发式评估系统(PHES),以自动执行对游戏进行启发式评估的过程。为确保该系统的功能,进行了几次测试。本研究的结果倡导着借助可玩性启发式评估系统(PHES),可以在短时间内识别出更多可播放性问题。

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