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How Is Video Game Development Different from Software Development in Open Source?

机译:视频游戏开发如何与开源的软件开发不同?

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Recent research has provided evidence that, in the industrial context, developing video games diverges from developing software systems in other domains, such as office suites and system utilities. In this paper, we consider video game development in the open source system (OSS) context. Specifically, we investigate how developers contribute to video games vs. non-games by working on different kinds of artifacts, how they handle malfunctions, and how they perceive the development process of their projects. To this purpose, we conducted a mixed, qualitative and quantitative study on a broad suite of 60 OSS projects. Our results confirm the existence of significant differences between game and non-game development, in terms of how project resources are organized and in the diversity of developers' specializations. Moreover, game developers responding to our survey perceive more difficulties than other developers when reusing code as well as performing automated testing, and they lack a clear overview of their system's requirements.
机译:最近的研究提供了证据表明,在工业背景下,开发视频游戏在其他域中开发软件系统,例如办公套件和系统实用程序。在本文中,我们考虑开源系统(OSS)上下文中的视频游戏开发。具体而言,我们调查开发人员如何通过研究不同种类的工件,如何处理故障,以及他们如何感知其项目的开发过程的方式对非游戏进行贡献。为此目的,我们对广泛的60个OSS项目进行了混合,定性和定量研究。我们的结果证实,在项目资源以及开发人员专业化的多样性方面,我们在游戏和非游戏开发之间存在显着差异。此外,在重用代码以及执行自动化测试时,游戏开发人员会响应我们的调查比其他开发人员更困难,并且他们缺乏清晰的系统要求概述。

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