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How Is Video Game Development Different from Software Development in Open Source?

机译:视频游戏开发与开源软件开发有何不同?

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Recent research has provided evidence that, in the industrial context, developing video games diverges from developing software systems in other domains, such as office suites and system utilities. In this paper, we consider video game development in the open source system (OSS) context. Specifically, we investigate how developers contribute to video games vs. non-games by working on different kinds of artifacts, how they handle malfunctions, and how they perceive the development process of their projects. To this purpose, we conducted a mixed, qualitative and quantitative study on a broad suite of 60 OSS projects. Our results confirm the existence of significant differences between game and non-game development, in terms of how project resources are organized and in the diversity of developers' specializations. Moreover, game developers responding to our survey perceive more difficulties than other developers when reusing code as well as performing automated testing, and they lack a clear overview of their system's requirements.
机译:最近的研究提供了证据,在工业环境中,开发视频游戏与开发其他领域(例如办公套件和系统实用程序)的软件系统有所不同。在本文中,我们考虑在开源系统(OSS)上下文中进行视频游戏开发。具体来说,我们研究开发人员如何通过处理各种工件来为视频游戏和非游戏做出贡献,他们如何处理故障以及如何感知项目的开发过程。为此,我们对60套OSS项目进行了混合,定性和定量的研究。我们的结果证实,就项目资源的组织方式和开发者专业的多样性而言,游戏与非游戏开发之间存在显着差异。此外,在重复使用代码以及执行自动测试时,响应我们调查的游戏开发人员比其他开发人员感觉到更多的困难,并且他们对系统的要求缺乏清晰的概述。

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