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Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments

机译:在虚拟现实环境中对用户行为的情感评估卡通状特征的影响

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In this research we explore the effect of a virtual avatar that is non-human like and can express basic distinguishable emotions on users' level of engagement and interest. Virtual reality (VR) environments are able to render realistic representations. However, not all virtual environments require life-like representations of their characters-in our research a 'life-like' human character means that it resembles very closely to an actual person in real life. It is very common for games to use simple non-human characters. Cartoon-like characters can actually have a greater impact on users' affinity towards these games. The aim of this research is to examine if interactions with a cartoon-like character that has the capacity to express simple but common emotional expressions is sufficient to bring forth a change in the behavior and level of engagement of users with the character. This research seeks to find out if adding simple emotions to virtual characters is beneficial to increasing users' interest. To explore these questions, we have conducted a study with a human-like cartoon character in a VR environment that can express simple, basic human emotions based on users' input. The results of our experiment show that a cartoon-like character can benefit from displaying emotional traits or responses when interacting with humans in a VR environment.
机译:在本研究中,我们探讨了非人类的虚拟化身的效果,可以表达对用户的参与和兴趣程度的基本可区分情感。虚拟现实(VR)环境能够呈现现实的表示。然而,并非所有虚拟环境都需要与他们的角色的生活形式相同 - 在我们的研究中,一个“生活的”人格性格意味着它与现实生活中的实际人物非常密切。游戏使用简单的非人类角色是非常常见的。卡通状的角色实际上可以对用户对这些游戏的亲和力产生更大的影响。这项研究的目的是检查与一种卡通状角色的互动,具有表达简单但常见的情绪表达的能力是否足以引发用户与角色用户的行为的变化和程度。此研究旨在了解为虚拟字符添加简单的情绪是否有利于增加用户的兴趣。为了探索这些问题,我们在VR环境中与人类的漫画人物进行了一项研究,可以表达基于用户的输入简单,基本的人类情绪。我们的实验结果表明,当与VR环境中的人类互动时,卡通状角色可以从展示情绪特征或反应中受益。

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