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personally tailored behaviour of computerized virtual characters in a virtual reality environment

机译:虚拟现实环境中计算机虚拟角色的个人定制行为

摘要

Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.
机译:基于赛车的计算机游戏通常包括一种模式,在这种模式下,一个或多个人类玩家可以与一个或多个计算机控制的对手竞争。例如,人类玩家可以将虚拟赛车与声称由马里奥·安德雷蒂(Mario Andretti)或某些其他赛车手驾驶的计算机控制的虚拟赛车相对。通过将人类对象的实际游戏行为的采样包括在对手的人工智能控制系统中,可以增强这种计算机控制的对手。这样的采样可以允许游戏系统个性化计算机控制对手的行为以模仿人类对象。

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