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A Smartphone Thermal Temperature Analysis for Virtual and Augmented Reality

机译:虚拟和增强现实的智能手机热温度分析

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Emerging virtual and augmented reality applications are envisioned to significantly enhance user experiences. An important issue related to user experience is thermal management in smartphones widely adopted for virtual and augmented reality applications. Although smartphone overheating has been reported many times, a systematic measurement and analysis of their thermal behaviors is relatively scarce, especially for virtual and augmented reality applications. To address the issue, we build a temperature measurement and analysis framework for virtual and augmented reality applications using a robot, infrared cameras, and smartphones. Using the framework, we analyze a comprehensive set of data including the battery power consumption, smartphone surface temperature, and temperature of key hardware components, such as the battery, CPU, GPU, and WiFi module. When a 360° virtual reality video is streamed to a smartphone, the phone surface temperature reaches near 39 °C. Also, the temperature of the phone surface and its main hardware components generally increases till the end of our 20-minute experiments despite thermal control undertaken by smartphones, such as CPU/GPU frequency scaling. Our thermal analysis results of a popular AR game are even more serious: the battery power consumption frequently exceeds the thermal design power by 20-80%, while the peak battery, CPU, GPU, and WiFi module temperature exceeds 45, 70, 70, and 65 °C, respectively.
机译:设想了新兴的虚拟和增强现实应用,以显着增强用户体验。与用户体验相关的重要问题是广泛采用虚拟和增强现实应用的智能手机的热管理。虽然已经多次报道了智能手机过热,但对其热行为的系统测量和分析相对稀缺,特别是对于虚拟和增强现实应用。为了解决问题,我们使用机器人,红外相机和智能手机构建虚拟和增强现实应用的温度测量和分析框架。使用该框架,我们分析了一套全面的数据,包括电池功耗,智能手机表面温度和关键硬件组件的温度,例如电池,CPU,GPU和WiFi模块。当360°虚拟现实视频流到智能手机时,电话表面温度达到39°C近。此外,尽管智能手机采用了热控制,但是,手机表面及其主要硬件组件的温度通常会增加直到我们20分钟的实验结束,例如CPU / GPU频率缩放等热控制。我们的热分析结果是一个流行的AR游戏更严重:电池功耗经常超过热设计功率20-80%,而峰值电池,CPU,GPU和WiFi模块温度超过45,70,70,分别为65°C。

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