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Implementation of a framework for vulnerability/lethality modeling and simulation

机译:实施漏洞/致死性建模和仿真框架

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The Department of Defense (DoD) has employed modeling and simulation (M&S) tools in vulnerability and lethality (V/L) assessments of weapon/target systems for many years. A wide variety of simulation tools exist that are used to conduct specific aspects of analyzing weapon systems effectiveness and/or target susceptibility to blast, fragment penetration, hardened target penetration, etc. Previously, a somewhat natural separation of domains existed for these models among surface mobile, ground fixed and airborne target classes. However, it has become evident that many of the methods implemented as part of their respective simulations have applicability across domains. Where applications provide a concrete solution for a particular problem, frameworks are meant to provide a generic solution mechanism for a set of similar or related problems. This simple concept was the key to the implementation of a reusable, extensible architecture known as the endgame framework.
机译:国防部(国防部)在多年来雇用漏洞和杀伤性(诉讼)评估的漏洞和杀伤力(v / l)评估的建模和仿真工具。存在各种仿真工具,用于进行分析武器系统有效性和/或目标易感性对爆炸,片段渗透,硬化的靶渗透等的具体方面的具体方面。之前,这些模型在表面之间存在稍微自然的分离移动,地面固定和机载目标类。然而,已经变得明显,作为各自模拟的一部分实施的许多方法具有跨域的适用性。如果应用程序为特定问题提供具体解决方案,则框架本来旨在为一组类似或相关问题提供通用解决机制。这个简单的概念是实现可重复使用,可扩展架构的关键,称为endgame框架。

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