首页> 外文会议>International Conference on Entertainment Computing >Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition
【24h】

Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition

机译:每个人都可以做魔法:一个与言语和手势识别的互动游戏

获取原文

摘要

This paper presents a novel game design that allows players to learn how to cast magic spells that combine hand gestures and speech. This game uses the imperfect recognition performance in speech and gesture recognition systems to its advantage to make the game challenging and interesting. Our game uses a Wii remote encased in a wand and a microphone to track player's gestures and speech which are then recognized to determine if they have performed the spell correctly. Visual feedback then provides confirmation of success. Through the game, players learn to adjust their speaking and movement patterns in order to meet the requirements of the recognition systems. This effectively mimics the characteristics of casting spells correctly such that players are trying to adjust their performance so that an "oracle" recognizes their speech and movement to have a magical outcome. A user study has confirmed the validity of the idea and establishes the accuracy required to create an interesting game based on the theory of channels of flow.
机译:本文提出了一种新颖的游戏设计,允许玩家学习如何施放魔法咒语,即结合手势和演讲。这个游戏在语音和手势识别系统中使用了不完美的识别性能,以使游戏挑战和有趣的优势。我们的游戏使用魔杖中的Wii远程封装,麦克风以跟踪玩家的手势和语音,然后被识别地确定它们是否正确执行了咒语。然后,视觉反馈提供成功的确认。通过游戏,玩家学会调整他们的说话和运动模式,以满足识别系统的要求。这种有效地模仿了正确铸造法术的特征,使得玩家试图调整他们的性能,以便“甲骨文”认识到他们的言语和运动来拥有神奇的结果。用户学习已经确认了该想法的有效性,并确定了基于流动渠道理论创建有趣游戏所需的准确性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号