首页> 外文会议>Entertainment computing - ICEC 2010 >Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition
【24h】

Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition

机译:人人都能做魔术:具有语音和手势识别功能的互动游戏

获取原文
获取原文并翻译 | 示例

摘要

This paper presents a novel game design that allows players to learn how to cast magic spells that combine hand gestures and speech. This game uses the imperfect recognition performance in speech and gesture recognition systems to its advantage to make the game challenging and interesting. Our game uses a Wii remote encased in a wand and a microphone to track player's gestures and speech which are then recognized to determine if they have performed the spell correctly. Visual feedback then provides confirmation of success. Through the game, players learn to adjust their speaking and movement patterns in order to meet the requirements of the recognition systems. This effectively mimics the characteristics of casting spells correctly such that players are trying to adjust their performance so that an "oracle" recognizes their speech and movement to have a magical outcome. A user study has confirmed the validity of the idea and establishes the accuracy required to create an interesting game based on the theory of channels of flow.
机译:本文提出了一种新颖的游戏设计,使玩家能够学习如何投射结合手势和言语的魔术咒语。该游戏利用语音和手势识别系统中不完美的识别性能来发挥其优势,使游戏具有挑战性和趣味性。我们的游戏使用包裹在魔杖中的Wii遥控器和麦克风来跟踪玩家的手势和语音,然后识别玩家的手势和语音以确定他们是否正确执行了该咒语。视觉反馈然后提供成功的确认。通过游戏,玩家学会调整他们的说话和动作模式,以满足识别系统的要求。这有效地模仿了正确施放咒语的特性,从而使玩家试图调整自己的表现,以使“先知”认清自己的言​​语和动作以产生神奇的结局。一项用户研究已经证实了该想法的正确性,并根据流程理论建立了创建有趣游戏所需的准确性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号