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SRP Based Natural Interaction between Real and Virtual Worlds in Augmented Reality

机译:基于SRP基于真实与虚拟世界之间的自然互动

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In current video see-through Augmented Reality system, natural interaction between real and virtual worlds is impossible. We analyze its cause and propose a new mode which is named Mix before Projection to combine real and virtual worlds for AR. Under this framework, we develop a tool named Space Registration Particle (SRP) and speed multi-pass GPU algorithms to retrieve the pre-projection real world so as to achieve the natural interaction between real and virtual worlds in real time. The correctness of this method is proven by experiments based on our algorithms and theorem-proof of SRP Theorem in this paper. Experiments results and discussion about the experiments are also given.
机译:在当前的视频透视上通过增强现实系统,实际和虚拟世界之间的自然互动是不可能的。我们分析其原因,并提出了一种新模式,该模式在投影之前将混合命名为组合真实的和虚拟世界。在此框架下,我们开发了一个名为Space Registage粒子(SRP)和速度多通GPU算法的工具,以检索预测前现实世界,以便实时实现真实和虚拟世界之间的自然互动。通过基于我们本文的算法和SRP定理的定理证明,通过实验证明了该方法的正确性。还给出了实验结果和关于实验的讨论。

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