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Design Tools for Online Educational Games:Concept and Application

机译:在线教育游戏的设计工具:概念和应用

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A research and development program initiated under the aegis of the Center for expertise and research of lifelong learning (SAVIE) has developed a series of generic educational game design shells to enable teachers, trainers and community service workers to create educational games that provide effective learning conditions and are adapted to their distance learning needs. These envi-ronments were based on the frame game concept and on the essential attributes of games. In this paper, we will first describe the context which deals with the development of generic shells for educational games. Then, we define the con-cept of educational games and present the indicators for choosing an educa-tional game that is efficient. Then, we define the concepts of generic game shells and describe the interactive pedagogical design model. Finally, we show an example to illustrate how a generic shell such as that of the Parcheesi game can generate quality educational games adapted to the needs of learners study-ing in distant locations at various levels of schooling.
机译:在终身学习专业知识和研究中心的AEGIS下启动的研发计划开发了一系列通用教育游戏设计贝壳,以使教师,培训师和社区服务工人能够创建提供有效的学习条件的教育游戏并适应他们的远程学习需求。这些envi-Ronments基于框架游戏概念和游戏的基本属性。在本文中,我们将首先描述处理教育游戏泛型壳的发展的背景。然后,我们定义教育游戏的Con-cept,并展示了选择高效的教育游戏的指标。然后,我们定义了通用游戏壳的概念,并描述了交互式教学设计模型。最后,我们展示了一个例子来说明诸如Parcheesi游戏中的通用外壳如何生成质量教育游戏,适应了学习者在各级学校教育程度的遥远位置的需求。

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