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Optimisation opportunities and evaluation for GPGPU applications on low-end mobile GPUs

机译:低端移动GPU上GPGPU应用的优化机会和评估

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Previous works in the literature have shown the feasibility of general purpose computations for non-visual applications on low-end mobile graphics processors using graphics APIs. These works focused only on the functional aspects of the software, ignoring the implementation details and therefore their performance implications due to their particular micro-architecture. Since various steps in such applications can be implemented in multiple ways, we identify optimisation opportunities, explore the different options and evaluate them. We show that the implementation details can significantly affect the obtained performance with discrepancies up to 3 orders of magnitude and we demonstrate the effectiveness of our proposal on two embedded platforms, obtaining more than 16× speedup over benchmarks designed following OpenGL ES 2 best practices.
机译:以前的文献中的作品已经显示了使用图形API的低端移动图形处理器上的非可视应用通用计算的可行性。这些作品仅关注软件的功能方面,忽略了实现细节,从而忽略了它们由于其特定的微架构而产生的性能影响。由于这些应用中的各种步骤可以以多种方式实现,因此我们确定优化机会,探索不同的选项并评估它们。我们表明,实施细节可以显着影响所获得的性能,其差异高达3个数量级,我们展示了我们在两个嵌入式平台上的提案的有效性,从OpenGL ES 2最佳实践之后的基准获得了超过16倍的基准。

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