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Game-theory based power and spectrum virtualization for maximizing spectrum efficiency over mobile cloud-computing wireless networks

机译:基于游戏理论的功率与频谱虚拟化,用于在移动云计算无线网络上最大限度地提高频谱效率

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Mobile cloud-computing is a wireless network environment that focuses on sharing the publicly available wireless resources. Wireless network virtualization provides an efficient technique to implement the mobile cloud-computing by enabling multiple virtual wireless networks to be mapped onto one physical substrate wireless network. One of the most important challenges of this technique lies in how to efficiently allocate the wireless resources of physical wireless networks to the multiple virtual wireless network users. To overcome these difficulties, in this paper we propose the game-theory based schemes to resolve the wireless resources allocation problem in terms of transmit power and wireless spectrum. We formulate this wireless resources allocation problem as the gaming process where each mobile user bids for the limited wireless resources from physical substrate wireless networks, and competes with the other mobile-user players bidding for the same resources. Regulating the mobile users' bidding aggressiveness, our proposed game is guaranteed to converge to the Nash Equilibrium, where the benefits of physical substrate wireless network and the virtual wireless networks are both optimized, maximizing the aggregate spectrum efficiencies for our resources-virtualized mobile cloud-computing wireless networks. The extensive simulation results obtained validate and evaluate our proposed schemes.
机译:移动云计算是一种无线网络环境,专注于共享公开可用的无线资源。无线网络虚拟化提供了一种通过使多个虚拟无线网络映射到一个物理基板无线网络来实现移动云计算的有效技术。这种技术最重要的挑战之一是如何有效地将物理无线网络的无线资源有效地分配给多个虚拟无线网络用户。为了克服这些困难,在本文中,我们提出了基于游戏理论的方案来解决传输功率和无线频谱的无线资源分配问题。我们将该无线资源分配问题作为游戏过程,其中每个移动用户向来自物理基板无线网络提供有限的无线资源,并且与用于相同资源的其他移动用户播放器竞争。规范移动用户的竞标攻击性,我们建议的游戏保证融合到NASH均衡,其中物理基板无线网络和虚拟无线网络的优势均优化,最大化我们资源虚拟化移动云的聚合频谱效率 - 计算无线网络。获得了广泛的模拟结果验证和评估了我们提出的计划。

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