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Game-theory based power and spectrum virtualization for maximizing spectrum efficiency over mobile cloud-computing wireless networks

机译:基于游戏理论的功率和频谱虚拟化,可最大程度地提高移动云计算无线网络的频谱效率

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Mobile cloud-computing is a wireless network environment that focuses on sharing the publicly available wireless resources. Wireless network virtualization provides an efficient technique to implement the mobile cloud-computing by enabling multiple virtual wireless networks to be mapped onto one physical substrate wireless network. One of the most important challenges of this technique lies in how to efficiently allocate the wireless resources of physical wireless networks to the multiple virtual wireless network users. To overcome these difficulties, in this paper we propose the game-theory based schemes to resolve the wireless resources allocation problem in terms of transmit power and wireless spectrum. We formulate this wireless resources allocation problem as the gaming process where each mobile user bids for the limited wireless resources from physical substrate wireless networks, and competes with the other mobile-user players bidding for the same resources. Regulating the mobile users' bidding aggressiveness, our proposed game is guaranteed to converge to the Nash Equilibrium, where the benefits of physical substrate wireless network and the virtual wireless networks are both optimized, maximizing the aggregate spectrum efficiencies for our resources-virtualized mobile cloud-computing wireless networks. The extensive simulation results obtained validate and evaluate our proposed schemes.
机译:移动云计算是一种无线网络环境,致力于共享公共可用的无线资源。无线网络虚拟化通过允许将多个虚拟无线网络映射到一个物理基板无线网络上,提供了一种有效的技术来实现移动云计算。该技术的最重要挑战之一在于如何有效地将物理无线网络的无线资源分配给多个虚拟无线网络用户。为了克服这些困难,本文提出了一种基于博弈论的方案,以解决发射功率和无线频谱方面的无线资源分配问题。我们将此无线资源分配问题表述为游戏过程,在此过程中,每个移动用户竞标来自物理基础无线网络的有限无线资源,并与其他竞标相同资源的移动用户竞争。为了规范移动用户的竞价积极性,我们建议的游戏可确保收敛至纳什均衡,在纳什均衡中,物理衬底无线网络和虚拟无线网络的优势都得到了优化,从而为我们的资源虚拟化移动云最大化了总频谱效率,计算无线网络。获得的大量仿真结果验证并评估了我们提出的方案。

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