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Push - Pull: The Information Tug of War A Framework for Information Delivery and Acquisition Systems Design

机译:推拉:信息拔河信息传递和采集系统设计的框架

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Recently, in a span of a week, two popular magazines [Business Week and Wired] featured the information push phenomena on their cover. Another information systems related magazine, Information Week, carried an article on push technology the same week. The push technology is being hailed as a savior for people suffering information overload on the Web [Kelly and Wolf 1997]. The authors also forecast the demise of browsing as we know it and instead, they predict the rapid rise of the push technologies. Other authors [Cortese and Hof 1997] depict the push technologies as a way out the maze we call the Web. The essence of the argument for the push technologies is that the pages on the Web have proliferated at a rate that overwhelms the average user causing an information overload. And that the push technologies will deliver information to your doorsteps -not literally - but to your PCs. The use of this technology is not limited to individual users but is being used rapidly by organizations to broadcast information to their employees [Maddox 1997]. Amid this euphoria about push-based information delivery, there is some apprehension that these systems are being developed mainly because technology to do this is available. And not because they satisfy clear user needs [Schwadron 1997]. The issue that then arises is what is the impact of information tug-of-war (push or pull) on the information consumer. We wrestled with the issue for a long time, trying to develop a research agenda to investigate the impacts. Before long we realized that we did not clearly understand what entails the process of information being pushed or pulled. This paper is an effort to present a framework to understand the push-pull information delivery and acquisition process. In the first section we present the framework that can be used to understand the differences between push and pull systems. Then we use the framework to develop implications and provide future research ideas related to design of Internet based information delivery and acquisition.
机译:最近,在一周的跨度中,两个流行的杂志[商业周和有线]在封面上推动了信息推动现象。另一个信息系统相关杂志,信息周,同一周携带一篇关于推送技术的文章。推送技术正在被誉为救主,为网络上遭受信息过载[凯利和狼1997]。作者还预测了我们所知道的浏览的消亡,而且他们预测推送技术的快速上升。其他作者[Cortese和Hof 1997]描绘了推动技术,作为我们称之为网络的迷宫的方式。推送技术的论证的本质是,网络上的页面以压倒性的速度增殖,导致信息过载。并且推送技术将对您的门口提供信息 - 字面意思 - 但对您的PC。这种技术的使用不仅限于各个用户,而是由组织迅速使用,以向其员工广播信息[Maddox 1997]。在这种关于基于推送的信息交付的兴奋中,有一些令人担忧的是,这些系统正在开发主要是因为技术可以使用。而不是因为他们满足清晰的用户需求[Schwadron 1997]。然后出现的问题是信息拔河(推动或拉动)对信息消费者的影响是什么。我们长期以来努力解决这个问题,试图制定研究议程来调查影响。在长时间之前,我们意识到我们没有明确了解需要推动或拉动的信息的过程。本文旨在展示框架来了解推挽信息传递和采集过程。在第一部分中,我们介绍了可用于了解推挽系统之间的差异的框架。然后,我们使用该框架来制定影响,并提供与基于互联网信息交付和收购的设计相关的未来研究思路。

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