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Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance

机译:虚拟游戏世界的学习效果:浸没,享受和表现的实证调查

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In recent years, there is an increased interest to apply computer games to facilitate training and learning, with the expectation that simulated environment can improve trainees' performance and enjoyment in the learning activities at a relatively low cost. Such expectation is that better immersive capabilities of the computer game environment would lead to better performance, as well as making the exercise more enjoyable. The aim of this research is to confirm such belief, by defining and testing an integrated model of game immersion, enjoyment and performance. To this end, this study posits that visual aspects (in our case, vividness and visual appeal) embedded within the game design would enhance immersion, and ultimately impact on enjoyment and performance. Eighty subjects participated in an empirical test, for which World of Warcraft (WOW) - Mists of Pandaría was selected as the context. The results indicate that vividness is highly related to immersion, while immersion has significant impact on enjoyment and performance.
机译:近年来,应用电脑游戏有利于促进培训和学习,期望模拟环境可以以相对较低的成本提高学员的绩效和享受学习活动。这种期望是,更好的计算机游戏环境的沉浸性能力会导致更好的性能,以及使运动更令人愉快。这项研究的目的是通过定义和测试综合游戏浸泡,享受和性能的综合模型来确认这种信念。为此,本研究介绍了在游戏设计中嵌入的视觉方面(在我们的案例,鲜艳和视觉上诉)将增强浸入,并最终影响享受和性能。八十个科目参与了一个实证测试,魔兽世界(WOW) - 潘加瑞的迷雾被选为上下文。结果表明,生动性与浸没有效,浸没对享受和表现产生重大影响。

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