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Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance

机译:虚拟游戏世界的学习效果:沉浸感,娱乐性和性能的实证研究

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In recent years, there is an increased interest to apply computer games to facilitate training and learning, with the expectation that simulated environment can improve trainees' performance and enjoyment in the learning activities at a relatively low cost. Such expectation is that better immersive capabilities of the computer game environment would lead to better performance, as well as making the exercise more enjoyable. The aim of this research is to confirm such belief, by defining and testing an integrated model of game immersion, enjoyment and performance. To this end, this study posits that visual aspects (in our case, vividness and visual appeal) embedded within the game design would enhance immersion, and ultimately impact on enjoyment and performance. Eighty subjects participated in an empirical test, for which World of Warcraft (WOW) - Mists of Pandaría was selected as the context. The results indicate that vividness is highly related to immersion, while immersion has significant impact on enjoyment and performance.
机译:近年来,人们越来越希望应用计算机游戏来促进培训和学习,因为人们期望模拟环境能够以相对较低的成本提高学员的学习表现和娱乐性。这样的期望是,计算机游戏环境更好的沉浸式功能将带来更好的性能,并使练习更加有趣。这项研究的目的是通过定义和测试游戏沉浸感,娱乐性和性能的集成模型来确认这种信念。为此,本研究认为,嵌入游戏设计中的视觉方面(在我们的案例中是生动性和视觉吸引力)将增强沉浸感,并最终影响娱乐性和性能。 80名受试者参加了一项实证测试,并以此为背景选择了《魔兽世界》(WOW)-潘达里亚迷雾。结果表明,生动度与沉浸感高度相关,而沉浸感对娱乐和性能具有重要影响。

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