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Experience Generation in Tic-Tac-Toe for General Game Learning

机译:普通游戏学习的Tic-Tac-Toe中的经验

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General Game Playing aims at developing game playing agents that are able to play a variety of games proficiently without game specific experience. This paper poses with a simplified experience-based learning approach on the basis of the Reinforcement Learning Algorithms. Through the selection of game states and induction of game experience, this approach reduces the needed experience in decision-making process, improving efficiency and making the AI player reach the specified goal such as victory, draw or defeat. In order to test the effectiveness of this approach, matches are played in several different games between AI player and a random player.
机译:普通游戏瞄准旨在开发比赛的游戏代理商,没有比赛特定经验。 本文在加强学习算法的基础上造成了简化的经验教学方法。 通过选择游戏状态和游戏体验的归纳,这种方法可以减少决策过程中所需的经验,提高效率,使AI播放器达到指定的目标,如胜利,吸引或失败。 为了测试这种方法的有效性,匹配在AI播放器和随机播放器之间的几个不同游戏中播放。

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