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Self-motion illusions (vection) in VR — Are they good for anything?

机译:在VR中的自我运动幻想(Vections) - 他们对任何东西都有好处吗?

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When we locomote through real or virtual environments, self-to-object relationships constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing awareness of roughly where we are with respect to our immediate surrounds, even in the absence of any direct perceptual support (e.g., in darkness or with eyes closed). In virtual environments, however, we tend to get lost far more easily. Why is that? Research suggests that physical motion cues are critical in facilitating this “automatic spatial updating” of the self-to-surround relationships during perspective changes. However, allowing for full physical motion in VR is costly and often unfeasible. Here, we demonstrated for the first time that the mere illusion of self-motion (“circular vection”) can provide a similar benefit as actual self-motion: While blindfolded, participants were asked to imagine facing new perspectives in a well-learned room, and point to previously-learned objects. As expected, this task was difficult when participants could not physically rotate to the instructed perspective. Performance was significantly improved, however, when they perceived illusory self-rotation to the novel perspective (even though they did not physically move). This circular vection was induced by a combination of rotating sound fields (“auditory vection”) and biomechanical vection from stepping along a carrousel-like rotating floor platter. In summary, illusory self-motion was shown to indeed facilitate perspective switches and thus spatial orientation. These findings have important implications for both our understanding of human spatial cognition and the design of more effective yet affordable VR simulators. In fact, it might ultimately enable us to relax the need for physical motion in VR by intelligently utilizing self-motion illusions.
机译:当我们通过真实或虚拟环境招揽时,自我关系不断变化。然而,在真正的环境中,即使在没有任何直接感知的支持(例如,在黑暗中或闭着眼睛)的情况下,我们毫不犹豫地保持着持续的意识。然而,在虚拟环境中,我们倾向于更容易丢失。这是为什么?研究表明,物理运动提示在促进这个&#x201c方面是至关重要的;自动空间更新”透视变化中的自我与环绕关系。但是,允许在VR中完全物理运动是昂贵的并且通常是不可行的。在这里,我们首次展示了自我运动的错觉(“循环vection”)可以提供类似的益处作为实际自动运动:在蒙上眼睛的同时,参与者被要求想象面临新的观点一个宽正的房间,并指向以前学习的物体。正如预期的那样,当参与者无法正常旋转到指示的角度来说,这项任务很困难。然而,当他们将虚幻的自动旋转感染到小说的角度来说,表现显着改善(即使他们没有身体移动)。通过旋转声场(“听觉等级”)的组合引起这种循环的转向,以及沿着轮呼旋转地板拼盘踩踏的生物力学转向。总之,示出了虚幻自动运动,确实有助于透视开关,从而使空间取向。这些发现对我们对人类空间认知和更有效但实惠的VR模拟器的设计具有重要意义。事实上,它可能最终使我们能够通过智能地利用自动幻想来放宽在VR中的物理运动。

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