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The usability of the educational board game for learning english

机译:学习英语教育委员会游戏的可用性

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English is the most widely spoken languages in the world and used as an international communication.The importance of English proficiency is the primary reason for people to be motivated in English learning.Such learning process requires a learning facility to help achievement the learning goals.One of the English learning facilities is board game which has been developed in the previous study.However,the usability of this board game design as media in teaching-learning process remains unproven since it needs a reliable testing.This study aims to analyze the usability of educational board game design developed based on effectiveness,efficiency,and satisfaction parameter.Usability test was conducted using performance measurement method and the system of usability scale questionnaire was distributed to more than 30 respondents of elementary education level at the fourth,fifth,and sixth grade.Experimental study was done in the elementary school to collect the required data.Statistical analysis was applied to test the hypothesis.Result of this study shows that the usability of developed educational board game design is valid for the learning process of elementary school students at 5% significance level with usability level of 85% for effectiveness,83% for efficiency,and 71% for satisfaction.
机译:英语是世界上最广泛的语言,用作国际沟通。英语水平的重要性是人们在英语学习中受到动机的主要原因.SUCH学习过程需要一个学习机构,以帮助实现学习目标。一个人英语学习设施是在前一项研究中开发的棋盘游戏。然而,由于需要可靠的测试,但是,在教学 - 学习过程中的媒体作为媒体的可用性仍未证明,因此该研究旨在分析可用性教育棋盘游戏设计根据有效性,效率和满意度参数开发。使用性能测量方法进行了性能,可用规模问卷调查系统分配到第四,第五和六年级的初级教育水平的30多名受访者。实验研究是在小学中完成的,以收集所需的数据。统计ana应用裂解以测试假设。本研究的结果表明,发达的教育委员会游戏设计的可用性对于小学生的学习过程有效,以5%的意义水平,有效的效率为85%,效率为83%和71%的满足感。

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