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Educational Content Analysis of The Most Popular Game in Android Application Based on Play Store Version

机译:基于播放商店版的Android应用中最受欢迎的游戏教育内容分析

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The advance of technology in the field of games with Android application based quickly develops, especially among the adolescence. The emergence of various games innovation with Android application based caused the increase of the users among the students, however, most of the game application liked and played by the students do not have educational value. Some games with the android application based have been launched with educational contents, however, unfortunately, their popularity is still low among the students in Indonesia. This makes the necessity of a new breakthrough to create the educating games in order to add insight and strengthen the traits and characters of users personality who most of them are students. The purpose of this study is to know the characteristics of the most popular game with the android application based in play store version as the basic of developing the model of games with the android application based which have educational content. The data of the study were obtained through Play Store with the most popular game searching, next from those data will be taxonomized in some game categories and continued with the educational content analysis of that game.
机译:基于Android应用程序的播放领域的技术进展迅速发展,尤其是青春期。与Android应用程序的各种游戏创新的出现引起了学生中的用户的增加,然而,学生喜欢和扮演的大部分游戏应用程序都没有教育价值。有些与Android应用程序的游戏都以教育内容推出,然而,不幸的是,在印度尼西亚的学生中,他们的受欢迎程度仍然很低。这使得新突破的必要性来创建教育游戏,以便增加洞察力并加强用户大多数是学生的人格的特征和人物。本研究的目的是了解最受欢迎的游戏与基于播放商店版本的基础,作为开发游戏模型的基础与基于教育内容的基础。通过与最受欢迎的游戏搜索的播放商店获得了研究的数据,接下来来自这些数据将在某些游戏类别中划分的罗基学,并继续进行该游戏的教育内容分析。

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