【24h】

Videogaming Interaction for Mental Model Construction in Learners Who Are Blind

机译:盲目学习者心理模型建设的视频互动

获取原文

摘要

The purpose of this work is to present the design, development and evaluation of a videogame that allows users who are blind to gradually build up a mental model based on references between different points on a Cartesian plane, in a way that is both didactic and entertaining. Two prototypes were iteratively created, and were subjected to usability evaluations by the end users, who used the videogame in the context of a set of defined tasks. This allowed researchers to adjust, improve and validate various aspects of the interfaces that had been designed and implemented. In addition, the cognitive impact of the game on blind learners was evaluated, based on the use of the final version of the videogame, and leading to revealing results regarding the proposed objectives.
机译:这项工作的目的是提供一种视频游戏的设计,开发和评估,允许盲目的用户基于笛卡尔平面上的不同点之间的引用来逐步建立心理模型,这种方式在既成教学和娱乐 。 迭代地创建两个原型,并通过在一组定义任务的上下文中使用视频游戏的最终用户进行可用性评估。 这允许研究人员调整,改进和验证所设计和实施的接口的各个方面。 此外,根据视频游戏的最终版本,评估了盲目学习者对盲目学习者的认知影响,并导致揭示关于拟议目标的结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号