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Scenario control for (serious) games using self-organizing multi-agent systems

机译:使用自组织多代理系统的(严重)游戏的情景控制

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In order to achieve an optimal learning in a serious game, a continuously adapted game experience is needed. This paper presents a multi-agent system which dynamically control the orientation of a game according to players' actions. Irrespective of the application domain, a game scenario is abstracted and elements composing it are identified. These elements are then encapsulated into cooperative agents which interact in order to collectively adapt the scenario they are related to. The feasibility of this approach is shown by applying it to a real game scenario.
机译:为了在严肃的游戏中实现最佳学习,需要一种不断适应的游戏体验。 本文介绍了一种多功能机制,可根据玩家的动作动态控制游戏的方向。 无论应用程序域如何,都是抽象的游戏场景,并识别构成它的元素。 然后将这些元素封装在合作代理中,这些代理互动,以便共同适应它们与之相关的场景。 通过将其应用于真实的游戏情景,显示了这种方法的可行性。

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