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Dynamic Epistemic Logic Games with Epistemic Temporal Goals

机译:动态认知逻辑游戏与认知时间目标

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Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games with imperfect information where the actions available to the players are described very precisely. This framework makes it possible to define easily, for instance, classes of games where players can only use public actions or public announcements. These games have been studied for reachability objectives, where the aim is to reach a situation satisfying some epistemic property expressed in epistemic logic; several (un)decidability results have been established. In this work we show that the decidability results obtained for reachability objectives extend to a much more general class of winning conditions, namely those expressible in the epistemic temporal logic LTLK. To do so we establish that the infinite game structures generated by DEL public actions are regular, and we describe how to obtain finite representations on which we rely to solve them.
机译:动态认知逻辑(Del)是一个逻辑框架,其中一个人可以详细描述代理商如何察觉,以及它们如何影响世界。最近被引入Del Games作为定义与不完美信息的游戏类别的一种方式,其中何地描述了玩家的动作。此框架使得可以轻松定义,例如,玩家只能使用公共行动或公开发布的游戏类别。这些游戏已经研究了可达性目标,目的是达到满足在认知逻辑中表达的一些认知性质的情况;已经建立了几种(联合国)可辨要性结果。在这项工作中,我们表明,获得可达性目标获得的可解除性结果延伸到更加一般的获胜条件,即认知时间逻辑LTLK中的那些。为此,我们建立了Del公共行动产生的无限游戏结构是常规的,我们介绍了如何获得我们依赖于解决这些问题的有限陈述。

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