首页> 外文会议>IPTA 2012;International Conference on Image Processing Theory, Tools and Applications >Real-time 3D Skeletonisation in Computer Vision-Based Human Pose Estimation Using GPGPU
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Real-time 3D Skeletonisation in Computer Vision-Based Human Pose Estimation Using GPGPU

机译:基于计算机视觉的人类姿势估计的实时3D骨骼探测

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Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8x faster than a sequential version, and the positions of the four extremities are estimated with rms error ~ 6 cm and ~ 98 % of frames correctly labelled.
机译:人类姿态估计是在一个或多个框架中近似于身体的潜在骨骼关节的配置的过程。 对象的曲线骨架是一种类似的线表示,其保留拓扑和几何信息。 找到对应于该人的体积的曲线骨架是近似潜在的骨架结构的良好起点。 本文介绍了基于关键核心框架的完全平行减薄算法的GPU实现。 将该算法与另一种最新的变薄方法进行比较,虽然证明既实现实时帧速率,则所提出的算法在姿势估计上下文中使用时产生卓越的精度和鲁棒性。 GPU实现值高于顺序版本,并且估计四个肢体的位置估计RMS误差〜6cm,〜98%的帧被正确标记。

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