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Real-time 3D skeletonisation in computer vision-based human pose estimation using GPGPU

机译:使用GPGPU在基于计算机视觉的人体姿势估计中进行实时3D骨架化

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Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8× faster than a sequential version, and the positions of the four extremities are estimated with rms error ∼6 cm and ∼98 % of frames correctly labelled.
机译:人体姿势估计是在一个或多个帧中近似人体潜在的骨骼关节配置的过程。对象的曲线骨架是保留拓扑和几何信息的线状表示。找到与人相对应的体积的曲线骨架是近似基础骨架结构的良好起点。本文提出了一种基于关键内核框架的全并行稀疏算法的GPU实现。将该算法与另一种最新的细化方法进行了比较,并且证明了这两种算法都可以实现实时帧速率,但是当在姿势估计环境中使用时,所提出的算法可以提供出色的准确性和鲁棒性。 GPU的实现比顺序版本快8倍以上,并且估计了四肢的位置,均方根误差约为6 cm,正确标注的帧约为98%。

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