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Development of analytical abilities and collaborative learning assessment in undergraduate students through simulation games

机译:通过模拟游戏制定本科生在本科生中的分析能力和协作学习评估

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Business simulations have been used as effective educational environments that allow students to develop thinking and learning skills. Some of these environments have the characteristic of allowing geographical disperse teams to interact in an e-learning setting. The objective of this paper is to comparatively analyze the effect of this e-learning experience in the improvement of collaboration and analytical skills of the students who participate in the Carnegie Mellon business simulator in the UDLAP, comparing them with students that did not participated in the simulation game. The research was conducted using a quasiexperimental design with two non-random groups and only a post-test. According to this research, there's evidence to conclude that Carnegie Mellon Simulation is not a determining factor to develop abilities of collaboration learning and analysis capacity in the students that participate.
机译:业务模拟已被用作有效的教育环境,让学生培养思维和学习技能。 其中一些环境具有允许地理分散团队在电子学习环境中交互的特征。 本文的目的是比较分析了这种电子学习经验,以改善参加UDLAP的Carnegie Mellon Business Simulator的学生的合作和分析技能,将他们与未参加的学生进行比较 仿真游戏。 使用Quasiexpery设计进行该研究,其中具有两个非随机组,只有测试后。 根据这项研究,有证据表明Carnegie Mellon模拟并不是在参与学生中制定合作学习和分析能力的能力的决定性因素。

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