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Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing

机译:替代 - 同步教育语言游戏,用于同时教学和众包

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This paper investigates a general framework for synchronous educational language games that simultaneously allows researchers to crowdsource learner answers in a controlled environment. Our prototype Substituto1 allows teachers and students to interact in realtime while undergoing language learning exercises; ensuring that the learner's progress is not hurt by the introduction of crowdsourcing elements. We evaluate Substituto with a small-scale user study that focuses on training the use of English verb-particle constructions (VPCs), such as break down or take over, and test their use with second language learners of English of different proficiency levels over five pilot sessions. With the study we aim to ensure that our prototypical implementation behaves as expected and to identify any major design flaws that should be addressed. The preliminary results we achieved in order to evaluate the educational value, the user experience and the crowdsourcing capacity of Substituto confirm that it has the potential to become a valuable asset for language learning, a pleasant learning instrument and a crowdsourcing tool for collecting linguistic knowledge.
机译:本文调查了同步教育语言游戏的一般框架,同时允许研究人员在受控环境中占有群体学习者的答案。我们的原型替代品1允许教师和学生在进行语言学习练习时实时互动;确保学习者的进展不会因引入众包元素而受到伤害。我们评估替代品的小规模用户学习,专注于培训使用英语动词粒子结构(VPC),例如分解或接管,并测试其与不同熟练程度的第二语言学习者的使用量超过五个飞行员会议。通过该研究,我们的目标是确保我们的原型实施正如预期的行为,并识别应解决的任何主要设计缺陷。我们实现的初步结果,以评估替补的教育价值,用户体验和替代品的众群能力证实,它有可能成为语言学习的宝贵资产,一个令人愉快的学习乐器和收集语言知识的众群工具。

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